Teaching ideas
Alternative delivery techniques + learner motivation hacks = check out these examples!
Show me cards
Show me cards are a fantastic resource, this is because they ensure inclusivity and enable you to instantly determine who within your group requires more support.
Show me cards are a tool that need to be used regularly to acquire the full benefit. Once the learners become familiar with their use, they will quickly realise there is nowhere to hide! and everyone will have to become fully engaged within each session.
There are several different types of cards however the rules of engagement remain the same. The whole class is asked a question. The cards are kept face down. Then all learners must reveal at the same time. This will ensure that both strengths and weaknesses in the individual learner responses can easily be identified.
I have regularly used the following 3 versions of show me cards:
1. Traffic light cards. This technique is incredibly effective. However, it does require careful management, care must be taken not to make the weaker candidates feel foolish. All learners will need a clear understanding of your requirements.
How to use:
Ask the learners to hold up a green card if they are confident, they know the answer to your question.
Hold up the amber card if they think they have the answer.
Hold up the red card if they have no idea.
You then observe the responses and decide whether to ask a green card holder to answer the question. Or encourage an amber or red card holder to answer by breaking down the question. Alternatively instruct all red card holders to discuss the possible answer with the green card holders then re-ask the question.
These cards are excellent at demonstrating distance travelled. (Use the same questions both at the start and end of the lesson. Hopefully the second reveal will be all green!)
2. Yes/No or True/False or ABCD cards. Fantastic for closed questions gaining instant response from the entire group.
3. A4 Laminated cards (mini white boards) All the learners write a response or draw a picture on their card.
How about the option for your learners’ responses to be anonymous? Plickers cards are giant QR codes which the learners hold up in reply to a question without their peers knowing how they have responded. To answer, learners will rotate their cards so that their answer choice (A, B, C, or D) is at the top. The lecturer scans these cards to collect formative assessment data without the need for learner devices.
Advanced organiser
This technique quickly focuses learners and at the same time improves the retention of the topic.
Quite simply after covering the session "Aims and Objectives" outline the topics to be covered. In effect providing the learners with a road map of where they are going during the session.
Benefits include: -
Helps the learner focus on the content of the session.
Demonstrates the bigger picture.
As you start each topic within the session the learners are already prepared mentally to move on as the previous topic is completed.
Repetition of content, even only in outline, aids retention.
The advanced organiser is in effect your lesson plan! this can easily be expanded on when needed during an observation.
The following advanced organiser demonstrates how the delivery of the topic Acts and Regulations can be structured with regular change of activity which helps motivation. Each bullet point is the topic to be covered, the information in brackets gives the learning activity.
Home groups / work groups / Carousel
A "home group" is where the learners choose where to sit.
A "work group" has been identified by you. This group may need to be rearranged several times before settling on the ideal for maximum output. Once your groups have been identified you can ask the learners to split into either home or work groups depending on the activity.
Carousel
This is the practice of breaking the class into groups to undertake different activities. Each activity requires the learners to physically move from one location to another. The different locations can be as simple as a different group of tables in a classroom, or they could be different classrooms.
The advantage of moving learners to different locations is that there is a clear beginning and end to each activity and the act of physical movement acts to refresh learners.
Matching Exercises
In essence this is an activity that involves placing a word/phrase/sentence/picture etc in the correct space. This benefits both visual and kinaesthetic learners encourage movement from seats, allows for healthy competition and provides the opportunity for discrete differentiation.
Matching exercises can be carried out using a variety of different resources including: -
The IWB where both the tutor and/or the learners can drag and drop objects into position. A great way to consolidate and reinforce an activity which has been carried out at a desk.
Velcro, create the activity using laminated card then place Velcro where the learners need to attach possible answers. Once the task has been completed results can easily be displayed vertically allowing the whole class to observe.
Use Microsoft P.P to display pictures including words in a timed sequence. Accompany this with an activity sheet for each learner. The task being to match the picture displayed with a statement or item on their activity sheet.
Simple cards - place a picture or text onto individual cards and place these cards onto different tables. Make this a timed, team exercise then watch the learners run! (H/S ensure bags etc are not blocking walkways)
Here follows suggest ideas for use of matching exercises: -
Match tools required to complete a given task.
Match a product with a description of what the product is used for.
Match a work situation and what relevant legislation covers it.
Match a problem and the likely causes of that problem.
Match an answer to a question.
Match a definition to word.
Match a response recorded on a show me card to a question posed.
Label a diagram.
Assemble a diagram.
Fill in gaps from a sentence.
etc.......
Online Pathways
Would creating an activity with personalised pathways appeal? This is possible using either a ‘Google Form’ accessed within Google Drive or a Microsoft Form’ accessed within OneDrive. Pathways have as many usages as your imagination! How about?
Allow for personalised differentiation where the learner can choose the route of a pass credit or distinction!
The learner could be directed down a particular route according to choices they have made. Fantastic opportunity for future group discussion.
An incorrect answer could lead to further support followed by the opportunity to resubmit.
Online forms provide the opportunity to create online surveys and quizzes. There is the option to insert pictures or videos, shuffle questions and limit responses, give learners instant or delayed feedback and a grade. Forms can be password protected. A custom message can be displayed when the form has been completed and or responses are no longer accepted. Email notification is an option which alerts you of any activity. Outcomes received from completed forms are recorded on a spread sheet attached to the form. Embed code and a URL are generated ensuring easy access for your learners.
Sequence Exercise
Sequencing is putting words or images in an order of events. Example could be: -
How to apply a colour to hair.
How to wire a plug.
Technique to follow when creating a French pleat.
Create a sequence exercise by placing each individual stage of the process onto a different card. Between 5 to 8 cards would be ideal. Then deliver using a technique which best suits your group: -
1. Place the cards on a table for the learners to move into a row.
2. Place cards around the room, also creating a treasure hunt.
3. Give each learner one card only. The learners place themselves into the correct sequence.
N.B Putting one letter at the bottom of each card which spells out a particular word (only known to the tutor) when the cards are placed into the correct sequence helps correctness to be identified from a glance.
Differentiate by: -
Including a red herring
Leaving some cards blank for the learners to complete.
Ask learners to create their own sequence exercises which are then given to their peers to complete.
Debate
Invite the class to debate a key topic and to arrive at a conclusion: -
Nominate a chairperson to direct the discussion.
Form a circle to allow eye contact.
Provide the chairperson with a set of questions.
Welcome views for and against and encourage tolerance and acceptance of different points of view. This helps learners to receive correction without upset and to reach deeper insight into a topic and to develop personal confidence.
Online discussion groups can also have many advantages when encouraging learners to debate including: -
Evidenced response from all.
Time for learner to think before responding (not live)
Opportunity to revisit.
Less intimidating than face to face
Opinions can be evidenced (from the web) and submitted.
The online debate can then be continued within the classroom while accessing previous comments from the IWB.
Odd one out
Giving learners a group of objects, words, pictures, numbers etc and asking them to identify the odd one out could not be simpler. Yet this is a very effective teaching technique. Usually more than one "odd one out" can be identified depending on the thought processes of the learner. In depth group discussion is usually generated, even or especially when the wrong answer is given as learners often insist on justifying their choice!
Setting up a Microsoft P.P to deliver a consistent flow of images keeps everyone engaged also the addition of a sound track can enhance motivation.
'Spot the mistake' a similar activity: - Summarise a topic or process and insert one or two false facts or wrong steps. Invite learners to intervene when they spot the error.
Hot seat / expert panel
Either nominate an expert panel or individual learner to research a topic in advance of the next session. This / these learners then take the hot seat/s and answer questions from the rest of the class. The remaining class members also must research the topic however their goal is to identify both questions and answers. The tutor acts as the quiz master, directing learners to ask questions and if necessary, drawing out answers.
Appropriate preparation is needed for this to be successful. However, from my experience the learners will quickly become familiar with this technique, enjoy the activity and become very competitive!
Peer Support
Ask each learner to write down (on a post-it note) one topic in which they have some uncertainty and place their name at the bottom. Stick these up around the room and invite everyone to select one question or problem they can answer. Circulate and pair up until all questions are answered.
Obviously repeated uncertainly will alert the lecturer to provide more input on that topic.
Role Play / Case Studies
Sometimes, the best way to prepare you learners for difficult or unusual situations within the workplace, is to set up a role play. A good understanding of your group dynamic is essential to ensure all feel at ease within the activity. Some learners may feel more comfortable working in pairs in a different room with a video camera for evaluation.
Following a script, place the learners in the role of a customer / client / worker / manager etc and invite to act out the scenario on the script with a little artistic licence.
Those not taking part in the role play, can be the observers and are given the task of recording their observations to be feedback later. Mobile phones could be used to create recordings or pod casts.
Hold a group discussion to analyse both the role play and how it was acted out, the feedback given and maybe how the scenario could have been handled differently.
Case Studies
Find real life situations from relevant reports, newspapers, past experiences, or fictional creations. Seek opinions: -
How would the learner have dealt with that situation?
How would the outcome have differed?
How did they deal with a similar situation at their place of work?
Online discussion groups can play an excellent role here. As some learners are not always confident enough to contribute to class, allowing others to dominate! Placing the case study online and asking all to contribute before entering the class encourages a genuine opinion, uninfluenced by the tutor. Settings within "Moodle “ensure that learners cannot see other responses until they have contributed.
QR Codes a Multi Media Experience
Now that a QR code reader has become integrated within the camera of most smart phones it has become even easier to bring learning to life for all! Your learners will enjoy accessing content from their own phones or tablets.
QR codes are an amazing and brilliant tool. Turn a paper "work sheet" into a multimedia experience.
Suggestions for use:
Enhance a handout with a QR code linked to a video demo.
Discreet differentiated handouts - QR code linked to text.
Scavenger hunts - within a classroom or the college.
Voice narration attached with a QR code.
Homework could be access through a QR code.
QR codes could be attached to equipment within the salon with usage and safety instructions.
Place QR codes linked to online recap test question in the corridors, then encourage your learners to access when they have free time.
The list can go on and on. I have created 4 example QR Code activities for you to try below. Scan the codes and test your knowledge!
Auto Marked: 4 Different Streaking Effects (Balayage) : Videos
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Auto Marked: Cutting True or False questions
Forget traditional revision, fire up the fun! By designing games and adding a friendly dose of competition, we can boost motivation, solidify understanding, and build confidence in even the most reluctant learners. It's a win-win for engagement, comprehension, and self-belief.
Identify key words!
(Prompt cards needed)
There are two alternative ways to carry out this activity.
A timed fast past game. The team that correctly identifies the most, prompt cards will be declared the winners.
Split the class into teams. Place a learner in the hot seat and hold a prompt card up behind that learner ensuring all teams can see. The learner in the hot seat must guess what is on the cards from clues given i.e. "shouted out" by their own team members. When the correct response is given that learner leaves the hot seat as quickly as possible and is replaced by the next team member. Continue following this format until the timer runs out. (allow 2 or 3 minutes per team) N.B One team participates at a time while the other team spectates. (NB This game can over excite learners, is fast and furious and will generate quite a bit of noise. Be warmed!)
Seated learner panels.
Split your group into two teams. Allocate a prompt card to each team. The opposing team can ask a predetermined number of questions before stating what they believe is on the card. Issue score according to how many questions were asked before the correct answer was given. Example 50 point if only one question was asked, 40 points for two questions, 30 for 3 questions, 20 points for 4 questions and 10 points after five questions.
Rolling Q&A
Place a question on one side of a card and an unrelated answer on the other side. For clarity, label each side either "question or answer".
The first learner reads out a question and whoever in the class has the matching answer shouts "match". If the answer is correct, that learner then reads out the question contained on the other side of their card, and it rolls forward to whoever has the matching answer etc.
Keep fast and furious or ask some learners to expand on answers.
I have found timing this exercise and then repeating it straight away, with the aim of improving on time, both motivates the learners and re-enforces answers.
Betting
Divide your group into teams. Issue each team with an imaginary £500. (record on the IWB) You are the banker and can loan extra money if needed, remember to deduct this at the end.
Give out the question. The groups then confer and decide how much to bet on the answer. (min £50 - max £450)
Bets are placed. Then learners reveal their answers using 'show me' cards.
Extend this activity by including odds according to the difficulty of the question.
Define
Create a set of cards with a key concept, word or fact written on one side. Place the definition or explanation of that key concept, word, or fact on the reverse side.
Place the cards on the tabletop with the definition or explanation face down.
Each learner must select the top card and offer a definition or explanation. If correct, the card is turned over and placed on a new pile of correctly answered turned over cards. If incorrect place the card at the bottom of the pile.
Continue until all cards have been successfully turned over.
Alternatives to this exercise would be to place the learners in small groups or pairs, this will allow the learners to consult on possible answers.
Hesitation
Divide the class into three teams.
Tutor is to ask the questions and keep score.
Each team intern nominates a member of their own team to respond to a given question if that learner hesitates then another team may challenge and take over the answer, possibly winning a point.
Keep fast paced to aid momentum.
Traditional party or board Games
Once you have created subject specific questions, these questions can then be used successfully in conjunction with a variety of well-known games. Simply follow the rules of the game with just a few modifications to enhance suitability. The learner must answer the question correctly before they can progress. These games can be created in Microsoft P.P and played on an IWB, here the Tutors is game master. Or as boards games on a desk.
Games which ideally lend themselves to this are:
Trivial Pursuits (create token cards for the learners to collect)
Who wants to be a millionaire?
Snakes and ladders
Connect 4
Block busters (design your questions to allow for the concept of this game)